![]() I love the Seatruck, but when you have 10+ modules on it, it becomes a chore to walk down that long corridor. On a somewhat related note, one of the other issues of the Seatruck stems from its design. The two large lockers on one side of the module can each store 48 items, while the 3 lockers on the opposite wall can split the other 54 item space. Increase storage capacity from 52 items, to 150 items. In order for the Seatruck to have inventory space comparable to the Cyclops, it’d need 20 Storage modules and at that point I might as well build a base considering how slow the Seatruck is moving, not to mention how vulnerable the sub is with that many modules. Currently each Seatruck storage module can hold 52 items vs a locker which can store 48 items! The Cyclops can hold hundreds (if not a thousand) of items without losing speed. ![]() I understand you can just attach more Storage modules, but considering how much room is inside each Storage module, the cost of the module, and the speed penalty per module, I'd expect way more space. The issue is how little space each storage module gives. Unlike many of the other modules, you're likely going to have duplicate Storage modules. The Seatruck is unique to the Cyclops in that you have to attach Storage modules onto it if you want more space, rather than just building a Locker. If the cabin is detached, the Engine Module continues to power the modules it’s connected to. Has thrusters protruding off of it to increase the Seatruck's speed, acceleration, and maneuverability. Is crafted using 2 power cells to increase the energy cap of the Seatruck (useful since Fabricator drains energy so quickly). It would be more fair if the Seatruck's speed was something like 9.5m/s while having 10 modules. This is an insane penalty considering how many modules there currently are, and the Cyclops' slowest speed is 7m/s (again it can hold hundreds of items). Currently if the player has 4 modules, they're moving at 3m/s (5m/s with Horsepower upgrade). Decrease the speed/acceleration penalty from having additional modules. The Seamoth isn't outright overshadowed either since it still has storage modules on it without compromising any speed. This way the Seatruck is much more comparable to the Seamoth. Increase the cabin speed from 9.12m/s to 12m/s. I’m not sure if this is just an oversight, or if Below Zero’s area is going to be smaller than the first game so the Seatruck’s speed has been adjusted accordingly. Since the Seatruck is really long and doesn’t bend, you won't be able to fit it into spaces even the Cyclops could traverse without detaching modules, so I wouldn’t expect the Seatruck’s speed of all things to be compromised. 12m/s faster than the Cyclops' standard speed (not to mention the Cyclops can hold hundreds of items!). Additionally, without modules the Seatruck is only. The Seatruck cabin by itself is supposed to be a fast submarine "comparable" to the Seamoth, yet it moves 4m/s slower than the Seamoth, and without being able to have any storage modules on it, that makes it a HUGE speed penalty. That being said, it lacks too much in both regards.ġ) The Seatruck is incredibly slow at all module stages.Ģ) How the Seatruck Storage modules are a problem.ģ) With more modules, the Seatruck becomes tedious to go from end to end.Ĥ) With more modules, the Seatruck becomes very vulnerable. ![]() The Seatruck's strength is clearly it's modularity in that it's a hybrid of the Seamoth and the Cyclops. ![]() We want each vehicle to have its own strengths, even if they aren't all included in the game, since most of the people playing Below Zero have played the original and will naturally draw comparisons between the two. It's important that we consider the other existing vehicles in Subnautica to understand the Seatruck's place in the game. If the Seatruck is going to be the end-all vehicle in the game, I suggest some changes to improve it. If you don’t care about my reasoning, skip to the end for a quick summary. Everything doesn’t have to be taken verbatim. I understand the game is still very early in development which is why I'm voicing my feedback to help make some improvements. I love the idea of the Seatruck which is why I'm making this post in hopes that it'll get some attention so the Seatruck can be the most amazing vehicle it can be. I'm making this post to discuss the Seatruck. ![]()
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